Goals & Plans

Before any meaningful project you take on, the goals you set up for yourself carry great importance. They can help you recognize your successes, find direction and keep your eyes on the goal, ultimately aiding in the development of a successful product.

During the web design and development minor, defining our goals wasn't just a way for lecturers to track our process, but it was also a requirement, aiming to teach us that all we did served as a tool to help us grow as developers. On this page, my goals and plans are defined in detail.

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My goals and plans More about me

What is it you want?

What do you want to learn?

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“If anyone at my funeral says 'it's what he would have wanted', I'll kick the lid off my coffin and throttle them. Or, if I've been cremated, I'll flip the lid off the urn and become a dust storm in their eyes. Only you know what you truly want. Anything else is presumption skewed through personal agendas.”
― Stewart Stafford

  • The ultimate me is or has:
  • Great at intuitive CSS
  • A master of animations and transitions
  • A knack for organic shapes and fitting elements together like puzzle pieces
  • Good at drawing the eye in a logical manner
  • A storyteller in her works
  • The ultimate me is or has:
  • Great at intuitive CSS
  • A master of animations and transitions
  • A knack for organic shapes and fitting elements together like puzzle pieces
  • Good at drawing the eye in a logical manner
  • A storyteller in her works
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Intuitively write CSS become a master at responsive coding

arrow_downward adjust

The amount of times I rely on search engines for questions like how do I vertically align an element in a section? is frankly embarrassing. I'm in perpetual awe of those who these things "just" come to, for whom each of their works is a testament to the practice and experience they have under their belt.

Devoting my time to this very goal during this minor was an incredible opportunity I had to take with both hands. This goal is all about making logical choices to write compact, intuitive and effortless code. I want to make visually appealing sites that make sense.

responsive_layout

The product is responsive and works on desktop as well as phone screens.

family_history

The CSS is properly nested and the HTML is semantically correct.

devices

There's a relevant difference in the desktop + phone versions (e.g. a hamburger menu).

Utilize transitions and animations to enhance the UX

One personal preference of mine is that I love motion. Microinteractions, page transitions, automatic scrolls, or even merely a rotation icon or 'wavey' border-radius - it all contributes to the look and feel of an application or site, and it's a contribution I want to learn how to make.

This goal is about learning to apply transitions and animations at the right time to offer valuable feedback to the user, emphasize certain elements or actions or simply give a website more of an organic feel. I believe an important aspect of this is finding the balance between enhancement and overdoing it, which I'm excited to explore.

animation

Important actions are emphasized with fitting microinteractions.

animated_images

I've used at least one new animation method (GSAP, CSS animation underscored with animation-delays, etc.).

Set clear milestones ♥︎ and success criteria

This full-length goal actually says: 'Set clear project milestones and success criteria that prioritize quality, efficiency, and team well-being over excessive effort.' and is inspired by my toxic tendency to never be satisfied with what I make. If I'm not completely exhausted by the end of a project, I tend to tell myself that it's a sign that I haven't worked hard enough, and in turn I'm unable to be proud of what I made.

This goal is more of a personal goal, in that sense. I want to define tangible goals and milestones that I can reach and reflect on, so that what I manage to do is never considered the 'bare minimum', but rather a testament to the growing I've done as a developer.

mountain_flag

Define personal project milestones prior to or at the start of the project.

gavel

Discuss success criteria with my teammates to reflect on after project completion.